Alpha
A wearable or texture used to hide part of an avatar or mesh body. You will often use alphas to keep skin from clipping through clothing.
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A wearable or texture used to hide part of an avatar or mesh body. You will often use alphas to keep skin from clipping through clothing.
Animation Override. A set of animations that replaces the default ways your avatar stands, walks, sits, and moves.
A HUD-based system used to apply textures to compatible mesh bodies, heads, clothing, or other objects. Many newer products now use BOM instead.
An object worn on an avatar at an attachment point, such as hair, jewelry, a bag, or a HUD.
Usually shortened to BOM. A system that lets classic avatar layers such as skins, tattoos, and clothing bake together and display directly on compatible mesh.
Bakes on Mesh. A modern way to combine system layers and display them on compatible mesh bodies and heads without a traditional applier.
A popular LeLUTKA UV layout used by compatible heads, skins, makeup, tattoos, and other head textures. An EvoX product needs the appropriate EvoX-compatible setup.
Heads-Up Display. An interface attached to your screen rather than placed in the world, commonly used to customize bodies, heads, clothing, animations, and products.
3D geometry uploaded into Second Life. Modern bodies, heads, clothing, buildings, furniture, and countless other objects are made with mesh.
A replacement or enhancement for the classic avatar body. Clothing must usually be made for the specific body or compatible size you wear.
A mesh replacement for the avatar head. Skins, makeup, shapes, and accessories may require compatibility with that head or its UV system.
An item built to move with an avatar skeleton. Rigged clothing and hair generally cannot be repositioned like ordinary attachments.
The editable body and face proportions of your avatar. A shape can dramatically change how the same head or body looks.
The texture that creates your avatar’s skin tone and much of its facial and body appearance.
A classic wearable texture layer such as a tattoo, undershirt, shirt, or pants layer. BOM allows these layers to work with compatible mesh.
The mapping that tells a 2D texture where to appear on a 3D model. Different UV layouts can make skins or makeup incompatible even when the product seems similar.
The older name still commonly used for environmental lighting settings. Modern Second Life uses EEP, but residents often still say Windlight.
Environmental Enhancement Project. Second Life’s system for skies, water, day cycles, lighting, and environmental settings.
Physically Based Rendering. A newer material and lighting system that can create more realistic surfaces using properties such as roughness and metallic response.
Short for primitive. A basic building object in Second Life. The word is also used loosely when talking about older builds or object complexity.
Land Impact. The amount an object contributes toward a parcel or region’s object capacity.
To make an object appear in-world, usually by dragging it from inventory onto land where you have permission. Residents also use “rezzed” to mean an object has loaded visually.
The process of objects or scenery appearing and loading in your viewer.
A defined piece of land inside a region. Parcels can have their own owners, permissions, media, landing points, and access settings.
A named area of the Second Life world hosted as one simulator instance. A standard region is commonly 256 by 256 meters.
Common resident shorthand for a region. Technically simulator and region are not exactly the same thing, but “sim” is widely used conversationally.
Large connected landmasses owned by Linden Lab where individual parcels can be owned or rented by residents.
One or more privately managed regions under an estate owner, with estate-level controls beyond individual parcel settings.
Second Life URL. A link that points to a location in Second Life and can open a map or viewer destination.
Teleport. Used as both a noun and a verb: “send me a TP” or “TP over here.”
Landmark. An inventory item that saves a Second Life location so you can return to it later.
The location where visitors are directed when teleporting into a parcel that has a designated landing point.
A content/access classification for Second Life areas and search results. Common ratings are General, Moderate, and Adult.
Your personal collection of objects, clothing, landmarks, notecards, textures, scripts, folders, and other Second Life assets.
A text document stored in inventory. Creators and venues frequently use notecards for instructions, information, rules, and landmarks.
Common object permissions. Copy controls duplication, Modify controls editing, and Transfer controls whether you can give the item to someone else.
An item permission that prevents you from making additional copies. Be careful when unpacking or modifying no-copy items.
An item that cannot be modified by its owner. Exactly what is locked depends on the object and its permissions.
An item that cannot be transferred to another resident. Most personal clothing and avatar purchases are no-transfer.
Second Life’s web-based marketplace for resident-created products. Purchases are delivered to your Second Life account.
A free or low-cost trial version of a product. For bodies, heads, skins, hair, and clothing, trying the demo before buying is one of the best habits you can develop.
A bundle containing multiple colors, patterns, options, or variants of the same product, usually sold together at a higher price than one color.
A former randomized purchase format. Traditional paid gachas were prohibited by Linden Lab in 2021, but the word remains common in older products, resale markets, and Second Life history.
Linden Dollars, the virtual currency used for most resident-to-resident purchases inside Second Life.
Common shorthand for the Second Life Marketplace.
A Second Life membership group used for communities, stores, land access, notices, chat, roles, and other shared functions.
Instant Message. A private conversation between residents, or a conversation delivered through a group or conference.
Nearby text chat that can be seen by residents within chat range, subject to viewer and region behavior.
A person using Second Life. It is the platform’s long-standing term for its users.
Real Life / In Real Life. Used when distinguishing something outside Second Life from something happening in-world.
Second Life.
Restrained Love Viewer functionality. A viewer and scripting protocol that allows compatible scripted objects to control certain viewer behaviors when the resident has enabled that functionality.
A Second Life system that lets approved scripted content perform certain actions for a resident after the resident grants permission to that experience.
Code running inside a Second Life object, usually written in LSL, that gives the object interactive or automated behavior.
Linden Scripting Language, the scripting language used to create interactive behavior in Second Life objects.
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