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NEW TO SECOND LIFE · NO TRANSLATOR REQUIRED

WHAT DOES
THAT MEAN?

Second Life has been inventing its own language since 2003. Search the jargon, click a category, or just scroll until the thing somebody said in local chat finally makes sense.

55 terms
AvatarA

Alpha

A wearable or texture used to hide part of an avatar or mesh body. You will often use alphas to keep skin from clipping through clothing.

AvatarA

AO

Animation Override. A set of animations that replaces the default ways your avatar stands, walks, sits, and moves.

AvatarA

Applier

A HUD-based system used to apply textures to compatible mesh bodies, heads, clothing, or other objects. Many newer products now use BOM instead.

AvatarA

Attachment

An object worn on an avatar at an attachment point, such as hair, jewelry, a bag, or a HUD.

AvatarB

Bakes on Mesh

Usually shortened to BOM. A system that lets classic avatar layers such as skins, tattoos, and clothing bake together and display directly on compatible mesh.

AvatarB

BOM

Bakes on Mesh. A modern way to combine system layers and display them on compatible mesh bodies and heads without a traditional applier.

AvatarE

EvoX

A popular LeLUTKA UV layout used by compatible heads, skins, makeup, tattoos, and other head textures. An EvoX product needs the appropriate EvoX-compatible setup.

AvatarH

HUD

Heads-Up Display. An interface attached to your screen rather than placed in the world, commonly used to customize bodies, heads, clothing, animations, and products.

AvatarM

Mesh

3D geometry uploaded into Second Life. Modern bodies, heads, clothing, buildings, furniture, and countless other objects are made with mesh.

AvatarM

Mesh Body

A replacement or enhancement for the classic avatar body. Clothing must usually be made for the specific body or compatible size you wear.

AvatarM

Mesh Head

A mesh replacement for the avatar head. Skins, makeup, shapes, and accessories may require compatibility with that head or its UV system.

AvatarR

Rigged

An item built to move with an avatar skeleton. Rigged clothing and hair generally cannot be repositioned like ordinary attachments.

AvatarS

Shape

The editable body and face proportions of your avatar. A shape can dramatically change how the same head or body looks.

AvatarS

Skin

The texture that creates your avatar’s skin tone and much of its facial and body appearance.

AvatarS

System Layer

A classic wearable texture layer such as a tattoo, undershirt, shirt, or pants layer. BOM allows these layers to work with compatible mesh.

AvatarU

UV

The mapping that tells a 2D texture where to appear on a 3D model. Different UV layouts can make skins or makeup incompatible even when the product seems similar.

PhotographyW

Windlight

The older name still commonly used for environmental lighting settings. Modern Second Life uses EEP, but residents often still say Windlight.

PhotographyE

EEP

Environmental Enhancement Project. Second Life’s system for skies, water, day cycles, lighting, and environmental settings.

BuildingP

PBR

Physically Based Rendering. A newer material and lighting system that can create more realistic surfaces using properties such as roughness and metallic response.

BuildingP

Prim

Short for primitive. A basic building object in Second Life. The word is also used loosely when talking about older builds or object complexity.

BuildingL

LI

Land Impact. The amount an object contributes toward a parcel or region’s object capacity.

WorldR

Rez

To make an object appear in-world, usually by dragging it from inventory onto land where you have permission. Residents also use “rezzed” to mean an object has loaded visually.

WorldR

Rezzing

The process of objects or scenery appearing and loading in your viewer.

WorldP

Parcel

A defined piece of land inside a region. Parcels can have their own owners, permissions, media, landing points, and access settings.

WorldR

Region

A named area of the Second Life world hosted as one simulator instance. A standard region is commonly 256 by 256 meters.

WorldS

Sim

Common resident shorthand for a region. Technically simulator and region are not exactly the same thing, but “sim” is widely used conversationally.

WorldM

Mainland

Large connected landmasses owned by Linden Lab where individual parcels can be owned or rented by residents.

WorldE

Estate

One or more privately managed regions under an estate owner, with estate-level controls beyond individual parcel settings.

WorldS

SLURL

Second Life URL. A link that points to a location in Second Life and can open a map or viewer destination.

WorldT

TP

Teleport. Used as both a noun and a verb: “send me a TP” or “TP over here.”

WorldL

LM

Landmark. An inventory item that saves a Second Life location so you can return to it later.

WorldL

Landing Point

The location where visitors are directed when teleporting into a parcel that has a designated landing point.

WorldM

Maturity Rating

A content/access classification for Second Life areas and search results. Common ratings are General, Moderate, and Adult.

BasicsI

Inventory

Your personal collection of objects, clothing, landmarks, notecards, textures, scripts, folders, and other Second Life assets.

BasicsN

Notecard

A text document stored in inventory. Creators and venues frequently use notecards for instructions, information, rules, and landmarks.

BasicsC

Copy / Mod / Transfer

Common object permissions. Copy controls duplication, Modify controls editing, and Transfer controls whether you can give the item to someone else.

BasicsN

No Copy

An item permission that prevents you from making additional copies. Be careful when unpacking or modifying no-copy items.

BasicsN

No Mod

An item that cannot be modified by its owner. Exactly what is locked depends on the object and its permissions.

BasicsN

No Transfer

An item that cannot be transferred to another resident. Most personal clothing and avatar purchases are no-transfer.

ShoppingM

Marketplace

Second Life’s web-based marketplace for resident-created products. Purchases are delivered to your Second Life account.

ShoppingD

Demo

A free or low-cost trial version of a product. For bodies, heads, skins, hair, and clothing, trying the demo before buying is one of the best habits you can develop.

ShoppingF

Fatpack

A bundle containing multiple colors, patterns, options, or variants of the same product, usually sold together at a higher price than one color.

ShoppingG

Gacha

A former randomized purchase format. Traditional paid gachas were prohibited by Linden Lab in 2021, but the word remains common in older products, resale markets, and Second Life history.

ShoppingL

L$

Linden Dollars, the virtual currency used for most resident-to-resident purchases inside Second Life.

ShoppingM

MP

Common shorthand for the Second Life Marketplace.

SocialG

Group

A Second Life membership group used for communities, stores, land access, notices, chat, roles, and other shared functions.

SocialI

IM

Instant Message. A private conversation between residents, or a conversation delivered through a group or conference.

SocialL

Local Chat

Nearby text chat that can be seen by residents within chat range, subject to viewer and region behavior.

SocialR

Resident

A person using Second Life. It is the platform’s long-standing term for its users.

SocialR

RL / IRL

Real Life / In Real Life. Used when distinguishing something outside Second Life from something happening in-world.

SocialS

SL

Second Life.

AdvancedR

RLV

Restrained Love Viewer functionality. A viewer and scripting protocol that allows compatible scripted objects to control certain viewer behaviors when the resident has enabled that functionality.

AdvancedE

Experience

A Second Life system that lets approved scripted content perform certain actions for a resident after the resident grants permission to that experience.

AdvancedS

Script

Code running inside a Second Life object, usually written in LSL, that gives the object interactive or automated behavior.

AdvancedL

LSL

Linden Scripting Language, the scripting language used to create interactive behavior in Second Life objects.