Choose Your Viewer
Before anything else, you need a way into Second Life. Start with the viewer directory and find the client that fits how you want to experience the Grid.
Find Your Viewer →WELCOME TO SECOND LIFE
Second Life is enormous, weird, creative, confusing, beautiful, and very bad at explaining itself. This is the page I wish existed when someone first dropped me onto the Grid.
A FRIENDLY WAY IN
You can build a wardrobe, take photographs, explore strange places, decorate a home, go dancing, write, roleplay, meet people, make art, or disappear into something nobody thought to put on a beginner checklist.
This isn't a manual for doing Second Life correctly. It's a set of doors into the parts of it I've spent years documenting.
YOUR FIRST SIX DOORS
You do not need a perfect plan. Pick the thing that sounds useful right now and let the rest of Second Life reveal itself from there.
Before anything else, you need a way into Second Life. Start with the viewer directory and find the client that fits how you want to experience the Grid.
Find Your Viewer →Your starter avatar is already more capable than you might think. Tell me what you actually want to change and I’ll show you the simplest next step without turning it into a shopping list.
Find Your Next Step →You made it into Second Life. Now what? Tell me what sounds good and I’ll point you toward a few places worth trying, with the source of every recommendation clearly labeled.
Find Somewhere To Go →Hundreds of brands have passed through the blog over the years. Use the Wardrobe Archive to discover creators, see what I actually wear, and follow a brand through time.
Open The Wardrobe →Second Life is a creative platform as much as a virtual world. Dig into photography, scenes, styling, and the visual side of the archive.
Explore Photography →BOM, PBR, SLURL, rez, TP, HUD. Second Life has twenty years of shorthand and almost nobody stops to explain it. Look up the words people keep throwing at you.
Decode The Jargon →WindLight became EEP, PBR changed how newer surfaces react to light, and reflection probes help tie the two together. Start from zero and learn why modern Second Life looks the way it does without needing a graphics degree.
Understand EEP & PBR →Turn a Second Life event time into your local time anywhere in the world, with daylight-saving changes handled for you.
See Linden Lab's official service status in a Resident-friendly view for logins, teleports, inventory, chat, shopping, regions, and more.
OFFICIAL SECOND LIFE WELCOME SPACES
These are places built for newcomers by Second Life itself. My six doors can point you toward the parts of the world I know. These can put you in an actual place where you can learn, explore, meet people, and get help.
A friendly social space inside the Welcome Hub where newcomers can meet people, get assistance, and find their way into other parts of Second Life.
An interactive Linden Lab destination built around learning core Second Life skills through gameplay, challenges, obstacle courses, and exploration.
A newcomer-friendly introduction to Second Life skill gaming, with free-to-play games and information stations explaining how the skill gaming program works.
A newcomer space specifically for learning about and meeting people in Adult Second Life. This destination is strictly 18+ and has additional avatar and access rules.
ONE THING TO REMEMBER
Second Life makes more sense when you treat it like a place instead of a game you're supposed to finish.
Explore. Click things. Get lost. Change your mind.WHEN YOU'RE READY TO WANDER FURTHER
There is a lot more behind those doors. Music, concerts, travel, timelines, and the rest of the archive are waiting when you feel like wandering beyond the Grid.
You must be logged in to post a comment.